Guard cancelling too early after a Super Shield Burst will now make Milla's cube spawn at 75% size (5 shots). Possible cube sizes are 100% (10 shots left), 75% (5 shots left), and 50% (2 shots left). Super Shield Burst's size and damage now scales with the size of the cube when it was fired. Death scream uses a shorter voice clip. Milla's new powerup, Multicube, gives her a stack of three Phantom Cubes that she can use in quick succession. No longer uses her death scream as one of her "hurt" voice clips. The Wild Claw now has super armor, and using it in midair will now refresh Carol's pounce. Fixed an issue where it could be possible for more than one Jump Disc to exist. Instead of the Jump Disc draining Carol's entire energy meter, it drains half when throwing and the second half when warping. Sprites have been extensively reshaded to better match her character select artwork. Lilac's new powerup, Energizer, allows her to sling projectiles with her hair whips and makes her energy meter regenerate faster for ten seconds. This prevents situations where a custom control setting makes it impossible to navigate menus and reassign new controls. Menus have their own set of keyboard controls that override custom control settings: Arrow keys always navigate, Enter/Return always selects, and Esc always cancels and pauses. Instead of a two column layout, options are arranged vertically and only 5 are visible at a time. Complete overhaul of the menu system, with brand new layouts for almost everything. You can now hold Down to avoid clinging to bar lifts. Proto Pincer can now use its claw attack in both directions and has a motion blur effect when in ball form. The rock textures have been redrawn to look more similar to Dragon Valley's appearance in FP1. Complete redesign of the stage using the layout from the full version. Lots and lots and lots of bugfixes! Dragon Valley Additionally, the camera pans to the right a bit to prevent the star card from being obstructed by item information. The results screen now displays your active potion ingredients. This makes the momentum gained from approaching them from behind more consistent, and also makes it possible to hit them from underneath without being softlocked. It's recommend that you select Restart Stage or Return To Checkpoint if you change this in the middle of gameplay, since it can have an adverse effect on the game's speed on some monitors. You can now toggle Vsync in the display settings. Supports for framerates above 60fps has been dropped for now. Now, the game perpetually remains zoomed out unless the player is idle. High Autozoom has been reworked to avoid motion sickness. The camera will also pan ahead when you are moving in the air instead of only doing so on the ground. Camera centering (such as from teleports or using Lilac's Blink Dash) is snappier. Hud popup speed during the Ready sequence is faster. Increased the invincibility time for shields from 0.5 seconds to 1 second. The Regeneration potion has been reworked into Healing Strike. Additionally, different powerups appear on the pedestal based on the chosen character, and the powerup respawns after 10 seconds have passed. Fuel cans are now placed on a glowing pedestal. Since our last update, Steam and Apple have established new requirements for Mac applications, and we can no longer support a Mac release until the game passes certification. Please note that these changes are for the PC version only. I already liked the FP1 version but the FP2 is also fantastic, so I decided to mix them up a little bit in this remix.īecause of all the love I have for this game and the amount of inspiration this sountrack gives me, this arrangement turned out to be one of my favourites.Happy 2020, everyone! We have pushed out an extensive update for the Sample Version that revamps Dragon Valley, improves the menu interface, and includes a ton of changes and fixes for each character. I also noticed she uses a lot of instruments and vsts that I also use in the FP2 Sountrack, and used them with a masterful approach that I never thought of, which was kinda funny and made me very happy!įreedom Planet's (both 1 and 2) remains being one of the videogame sountracks that inspired me to try to jump onto this world, and Dragon Valley is one of my favourite videogame songs of all time. Game's a 10/10, but the soundtrack? Leila Wilson did an outstanding job composing all of these bangers. I've been following this game since 2020 and it's one of my favourites without a question, love to see that all the effort this amazing team put finally have their time to shine and boy if they did. Freedom Planet 2 is finally out and the game is just so amazing.
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